
Move your Mii all the way to the right, next to the bumper. Then, press A again to switch to directional adjustment. When the frame starts, press the A Button and move the aim two clicks to the right.
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To give yourself a chance at this skill shot, you need to know how to loft the ball. If you can manage to roll the ball all the way down the lane on top of the bumper, you will hear a click and then an explosion, which knocks down all 91 pins. You can get a strike on the last stage without even hitting a pin, but it takes some skill – and a lot of guts. This technique doesn’t guarantee you a strike, but it does give you a great chance. If you aim at the right bumper, you’ll want to put left spin on the ball and the opposite for the other bumper. Your ball will ricochet off the bumper and head directly to the pocket. What you can do is aim your shot just past the first logo and roll the ball directly at the bumper. On the bumpers, there are white Wii Sports logos. Luckily, there’s a trick that will help you hit the head pin and pocket each time. Because of this, you don’t actually have to throw the ball hard – as the mini-game name implies you simply need to hit the pocket and let that pin action do the rest.Īs the pin triangle keeps growing, it becomes harder and harder to line up your shot to aim for the red head pin and pocket. Most importantly, there is no gutter in this mini-game but instead a bumper that pins bounce off of, giving you some crazy pin action. If you get a strike, you earn double the number of pins for that stage. You get one throw per stage and get one point for each pin you knock down. By the time you get to the 10th stage, you’ll be throwing at a whopping 91 pins.

The second Training game, Power Throws, takes a standard pin setup and super-sizes it, adding a new back row of pins in each stage. This technique becomes important when you play the Spin Control Training mini-game. This is a process that you’ll need to perform quickly as the quicker you jerk your arm up, the more pronounced the loft which should send the ball past the first set of marks on the lane.

Once you’ve created that angle, release the B Button. When lofting the ball, you’ll want to create a right (90-degree) angle with your elbow. Every time you roll the ball, you create an angle with your elbow. To loft the ball, you need to follow-though more on your throw. Instead of rolling on the lane as soon as you release the ball, a lofted ball is lifted into the air, and when it hits the ground, the impact deadens most of the ball’s spin. If you’re having trouble rolling the ball straight, try lofting the ball.

If you fail five times, the game ends, and you need to make each spare before you move on to the next lane. Thankfully, you won’t see your first one until lane 11. The other major challenge you’ll face comes from picking up splits.

To pick up these pins, you’ll need excellent precision and the ability to throw the ball straight. The tougher spares contain ‘sleeper’ pins – pins that are positioned directly behind another pin. But as the lane numbers get higher on their way to 20, the spares demand more and more precision to convert. Sure, some of the beginning spares are some of the more common ones you’ll find in bowling. Except that these aren’t your ordinary spares. The concept of the first Training exercise, called Picking Up Spares, is easy enough: simply knock down a couple pins, make your spare and move on. What kind of workout? Read on to learn about these unique challenges and a few tips to get you closer to the gold and platinum Training medals. Not only do the mini-games give you a fun challenge, they give your bowling fundamentals an excellent workout. You can hone your rolling skills in the three Bowling mini-games in the Training section of Wii Sports. A perfect game in Wii Sports Bowling isn’t just achieved 10 frames at a time.
